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The Block editor lets you define the game's graphics and change the behavior of background tiles (such as whether they are solid, and what to do when the player collides with them). The Palette editor lets you edit individual colors from a 256 color palette. You should generally use the tools in order from left to right: Instead of loading/saving an entire game from the Game-Maker menu, you open the necessary files (such as palettes and blocks) every time you open a tool, and then save the file when you're done with the tool. Game-Maker is not a tool but rather a suite of tools, each one editing the individual files that make up a Game-Maker game. The Tutor example game demonstrates different block (tile) effects. This video walks through the different editors. The Demo game provides a tour of some of Game-Maker's features. The "cd" folder includes some extra resources if you need those.
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You can get Game-Maker here! The "runtime" folder has a working installation of Game-Maker that is ready to use. Since Game-Maker is DOS-based, fire up a DOS machine - use DOSBox and set the cycles to 16000 (or use a real machine if you have one!).
#Gamemaker 7 importing gifs software
The source code to Recreational Software Designs' Game-Maker has been released! To celebrate, let's make games using Game-Maker!